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Photogrammetry
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0:57
01_00
Course OverviewWhat the course covers - scouting and capturing photoscans on location at an industrial site, post-processing them, and building a small demo scene.
1:08
01_01
What is a photoscanPhotoscanning captures real surfaces as 3D depth data, going beyond a flat diffuse map to yield normal, displacement, and ambient occlusion maps.
0:47
01_02
Why we need photoscansWhy photoscans matter for realistic environment design, and how combining texture and model scans beats diffuse textures with generated normal maps.
0:59
01_03
Photoscan typesTexture scans versus 3D model scans: turning flat surfaces like walls into tileable maps, or capturing objects like rocks as textured geometry.
1:34
01_04
Poly Haven libraryA tour of the free CC0 Poly Haven library, browsing scanned textures, models, and HDRIs and downloading with chosen resolution and file format.
1:07
01_05
Outro
Wraps up chapter one and previews chapter two's gear walkthrough - camera, flash, drone, color chart - plus terrain scouting before scanning begins.
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